KiloBytes.dev
Where passion inspires adventure.
Built with passion.
Shared through play.
A summary of my gaming projects, practical tools, and connected communities.
Its been here from the beginning.
At six years old, I was discovering video games on my NES and already dreaming of making one. Inspired by Final Fantasy, I filled notebook pages with a strategy game of my own, with my own hand-drawn monsters and stats, then mailed it all to Nintendo in a sealed envelope with my Mom's help.
A few weeks later, they wrote back. Excited to see my work, they sent back all of my materials, ideas, drawings, and a big box of things to help me get started as a game developer. Their encouragement made a big dream feel possible to a little kid, and that feeling has stayed with me ever since.
I haven’t always had the tools or resources to bring those ideas to life, but the desire to create has never left. From game mods and community servers to the projects I’m building today, I’m still following the curiosity that started on those notebook pages.
Gaming Projects

To Be Announced
(Unity 6)
From player to creator.
For one of my first modding projects I experimented in Star Wars: Empire at War. That meant modifying countless XML files to create custom cruisers, Star Destroyers, and deployable TIE fighter and X-wing squadrons that would automatically spawn when entering combat with another vessel; to make space battles feel more immersive.
For first real attempt at building a video game, Legends of Aria started as a way to shape my own gaming experience into a desire to build something other people could enjoy, too. That led to HOPE Society, my modded Legends of Aria community server. This project was my first real pratctical coding experience as a programmer and alongside creating custom gameplay, I published monthly patch notes, managed Patreon subscriptions, and built an international Discord community with translation tools to help players connect across languages.
Those experiences taught me how much I enjoy both creating things and improving the way people play. I’ve carried that into World of Warcraft with VaultSCAN, an add-on that makes useful character information easier to track. Each project has given me something new to learn—and another reason to keep building.



